Character Creation

PathYour path was selected at the time you chose your character’s number, and will be revealed to the character during their time at the Facility.

Acanthus: The Path of Thistle, Watchtower of the Lunargent Thorn, the Realm of Arcadia, Kingdom of Enchantment, abode of the Fae, ruled by the Arcana of Fate and Time. Enchanters epitomize the tarot trump of “The Fool,” relying on luck and intuition to guide their way. (Favored Resistance Attribute: Composure)

Mastigos: The Path of Scourging, Watchtower of the Iron Gauntlet, the Realm of Pandemonium, Kingdom of Nightmares, abode of demons, ruled by the Arcana of Mind and Space. Warlocks epitomize the tarot trump of “The Devil,” exulting in unfettered will. (Favored Resistance Attribute: Resolve)

Moros: The Path of Doom, Watchtower of the Lead Coin, the Realm of Stygia, Kingdom of Crypts, abode of shades, ruled by the Arcana of Death and Matter. Necromancers epitomize the tarot trump of “Death,” remaining steadfast during change. (Favored Resistance Attribute: Composure)

Obrimos: The Path of the Mighty, Watchtower of the Golden Key, the Realm of Aether, Kingdom of the Celestial Spheres, abode of angels, ruled by the Arcana of Forces and Prime. Theurgists epitomize the tarot trump of “Strength,” pursuing a divine mandate. (Favored Resistance Attribute: Resolve)

Thyrsus: The Path of Ecstasy, Watchtower of the Stone Book, the Realm of the Primal Wild, Kingdom of Totems, abode of beasts, ruled by the Arcana of Life and Spirit. Shamans epitomize the tarot trump of “The Moon,” following the allure of passion and impulsive action. (Favored Resistance Attribute: Composure)

OrderOrders can only be joined in the course of game play. During their time at the Facility, the characters have no knowledge of or access to such organizations.

The Adamantine Arrow defends sanctums and cabals with its combat magic.
Rote Specialties: Athletics, Intimidation, Medicine

The Free Council seeks to escape the strictures of the past and modernize the craft of magic.
Rote Specialties: Crafts, Persuasion, Science

The Guardians of the Veil protects the Mysteries from any who would despoil them or dare reveal them to the unenlightened.
Rote Specialties: Investigation, Stealth, Subterfuge

The Mysterium searches for valuable lore hidden throughout the material and invisible worlds.
Rote Specialties: Investigation, Occult, Survival

The Silver Ladder desires to establish a proper hierarchy of the Awakened — with its members at the top.
Rote Specialties: Expression, Persuasion, Subterfuge
ArcanaAt the very beginning of play, a character has no dots in any Arcana, though the player is strongly suggested to look over the list of Arcanum (particularly their Path’s Ruling Arcanum).

Death: Ghosts, decay and the Underworld.

Fate: Luck, chance, oaths and curses.

Forces: Fire, gravity, storm — energy in all its material forms.

Life: Power over the organic world of plants, animals and even humans.

Matter: Stone, metal, plastic — all the inorganic material substances.

Mind: The power to read and control thoughts and emotions.

Prime: Magic itself — Mana, illusions and enchantment.

Spirit: Communication with and control of spirits.

Space: Command of distance and space: teleportation and scrying.

Time: Clairvoyance of the past, divination of the future, and control over the passage of time.
RotesLike Arcana, characters do not begin play with Rotes. They will be learned during the course of game play.GnosisThe moment you woke up and found yourself in strange clothes in a strange hospital ward you gained your first dot of Gnosis: the unit of measurement used to describe the power of an Awakened soul. All characters begin play with only one dot of Gnosis.Mana Mana is determined by the character’s Wisdom trait, which by default starts at 7. However, the characters will have a limited understanding of Mana and it’s function, partially restricting their ability to utilize it.Experience

Character Creation

and then you woke up EverEmily